$2.99
View on iTunes
Category: Games
Released: 08 Mar 2017
Published: 23 Oct 2017
Latest version: 1.82
Size: 187.91 MB
Seller: Sekai Project, Inc
© Sekai Project
LANGUAGES:
Japanese, Korean, Chinese, Chinese
COMPATIBILITY:
Requires iOS 7.0 or later. Compatible with iPhone, iPad, and iPod touch.
Released: 08 Mar 2017
Published: 23 Oct 2017
Latest version: 1.82
Size: 187.91 MB
Seller: Sekai Project, Inc
© Sekai Project
LANGUAGES:
Japanese, Korean, Chinese, Chinese
COMPATIBILITY:
Requires iOS 7.0 or later. Compatible with iPhone, iPad, and iPod touch.
A Magical High School Girl
The magic, it calls to you.
Get ready for an epic roguelike dungeon crawler where you get to make your own spells!
The only weapons you get are the ones you design yourself. Name every spell you get, and your name will decide what kind of spell it is. Elements, strength, effects, all of it hinges on the names you give your spells.
Level up your spells as you explore, and use the magicite you find scattered around to create new spells. You can even fuse spells together to further customize your arsenal.
An ordinary high school girl wanders her way into a world of magic, monsters, and mysterious witches! Whether or not you can survive in this harsh but alluring world depends entirely on your creativity!
*Game Overview
A Magical High School Girl is an isometric grid-based turn-based roguelike RPG. However, unlike normal roguelikes, the HP system, experience system, levels, UI, and almost everything else has been reimagined to fit the theme of the game.
And most of all this is the first roguelike to offer an enjoyable experience for even casual players. But this game has many layers, and even roguelike veterans will have something to look forward to in the diverse systems this game has to offer.
The same combination of words will always create the same spell, so tell your friends about the spells you discover and use the knowledge you've hoarded to beat others in time attack mode. There's all sorts of ways to play!
*Ending Theme
The ending theme was composed for us by the highly talented みみめめMIMI. The ending song, "1 Meter" can be heard in both the trailer and the demo version of the game, along with the main game itself of course.
Get ready for an epic roguelike dungeon crawler where you get to make your own spells!
The only weapons you get are the ones you design yourself. Name every spell you get, and your name will decide what kind of spell it is. Elements, strength, effects, all of it hinges on the names you give your spells.
Level up your spells as you explore, and use the magicite you find scattered around to create new spells. You can even fuse spells together to further customize your arsenal.
An ordinary high school girl wanders her way into a world of magic, monsters, and mysterious witches! Whether or not you can survive in this harsh but alluring world depends entirely on your creativity!
*Game Overview
A Magical High School Girl is an isometric grid-based turn-based roguelike RPG. However, unlike normal roguelikes, the HP system, experience system, levels, UI, and almost everything else has been reimagined to fit the theme of the game.
And most of all this is the first roguelike to offer an enjoyable experience for even casual players. But this game has many layers, and even roguelike veterans will have something to look forward to in the diverse systems this game has to offer.
The same combination of words will always create the same spell, so tell your friends about the spells you discover and use the knowledge you've hoarded to beat others in time attack mode. There's all sorts of ways to play!
*Ending Theme
The ending theme was composed for us by the highly talented みみめめMIMI. The ending song, "1 Meter" can be heard in both the trailer and the demo version of the game, along with the main game itself of course.
What's new in Version 1.82
Changed the game balance from 1.81.
Changed the language notation to the correct one.
The second special effects after magic has no increase in MP consumption.
Adjusted the degree of difficulty in the middle to the second half of the game.
Changed part of the production in the second half of the game.
Adjusted the item drop rate at the beginning of the game.
When weak points of enemies are attached, it makes it easy to see the effect displayed.
Changed the ability of some enemies.
Changed the color of some enemies.
Corresponds to some vertical resolution.
Changed the language notation to the correct one.
The second special effects after magic has no increase in MP consumption.
Adjusted the degree of difficulty in the middle to the second half of the game.
Changed part of the production in the second half of the game.
Adjusted the item drop rate at the beginning of the game.
When weak points of enemies are attached, it makes it easy to see the effect displayed.
Changed the ability of some enemies.
Changed the color of some enemies.
Corresponds to some vertical resolution.
Download
Version | Uploader | Link |
---|---|---|
1.82 | Ghay | Link 1 |
1.82 | Ghay | Link 2 |
1.82 | Ghay | Link 3 |
1.81 | Ghay | Link 4 |
1.81 | Ghay | Link 5 |
1.81 | Ghay | Link 6 |
1.70 | Ghay | Link 7 |
1.70 | Ghay | Link 8 |
1.70 | Ghay | Link 9 |
1.62 | Ghay-ICPDA | Link 10 |
1.62 | Ghay-ICPDA | Link 11 |
1.62 | Ghay-ICPDA | Link 12 |
1.61 | Ghay | Link 13 |
1.61 | Ghay | Link 14 |
1.61 | Ghay | Link 15 |
1.60 | Ghay | Link 16 |
1.60 | Ghay | Link 17 |
1.60 | Ghay | Link 18 |
1.51 | Widow/A-x66 | Link 19 |
1.51 | Widow/A-x66 | Link 20 |
1.51 | Widow/A-x66 | Link 21 |
1.50 | Widow | Link 22 |
1.50 | Widow | Link 23 |
1.50 | Widow | Link 24 |
1.42 | Widow | Link 25 |
1.42 | Widow | Link 26 |
1.42 | Widow | Link 27 |
1.41 | Widow | Link 28 |
1.41 | Widow | Link 29 |
1.41 | Widow | Link 30 |
1.040 | Widow | Link 31 |
1.040 | Widow | Link 32 |
1.040 | Widow | Link 33 |