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App Rating: unrated
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$4.99
View on iTunes
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Category: Education
Released: 10 Sep 2014
Published: 19 Apr 2024
Latest version: 1.2.0
Size: 268.50 MB
Seller: Bossa Studios Ltd

© Bossa Studios Ltd

LANGUAGES:
English

COMPATIBILITY:
iPad23G
iPad2Wifi
iPadFourthGen
iPadFourthGen4G
iPadMini
iPadMini4G
iPadThirdGen
iPadThirdGen4G
iPhone-3GS
iPhone4
iPhone4S
iPhone5
iPhone5c
iPhone5s
iPodTouchFifthGen
iPodTouchourthGen
Twelve a Dozen
***Editor's Choice - App Store***

Join Twelve in this beautiful adventure-led game that takes you on a journey through a universe of numbers! Now available on iPhone!

“9/10 - Brilliantly put together platformer with a mathematical twist.” - Pocketgamer.com
“I felt increasingly optimistic about the future of education. The game is fun.” - Forbes
“If your children don’t like this, I’ll eat my iPad.” - The Sun on Sunday
"Twelve a Dozen isn't just an unexpected gem for all ages... it's an absolute diamond". - Jay is Games

WELCOME TO DOZENOPOLIS!
Meet the heroine, Twelve, as she sets off on an adventure to rescue her family following a cataclysmic event that befalls the town of Dozenopolis. Follow Twelve and her companion Dot—a clever decimal point— as they explore the universe and solve mathematics puzzles along the way.


TEST YOUR BRAIN AND HAVE FUN!
Twelve a Dozen helps you discover the fun in learning mathematics. It takes a different approach to helping you learn as you play, by seamless integrating the math puzzles into the gameplay. Put simply, you won’t even notice you are learning!


LOVELY “NUMBLES”
Twelve a Dozen’s puzzles revolve around the manipulating of numbers throughout the adventure. You’ll have help along the way from scattered “numbles”, which are the key to solving puzzles and unlocking awesome new powers. Taking the “numbles” and creating new numbers through addition, subtraction, division and multiplication you unlock the powers hidden in these new digits!


GAME FEATURES:
- 50 levels of superb platforming adventure
- Delightful puzzles to solve as you journey through the world
- Core mathematical concepts presented in an engaging and meaningful way
- Stunning art and a charming story that appeals to all ages
- Charming voice-over provided by English comedian and actress Lucy Montgomery


THEY LOVE IT!
"A challenging title for players of any age." - Mobile Entertainment
“Subtly teaches.” - Joystiq
"Twelve a Dozen is a perfect example of educational games gone right." - Killscreen Playlist Selection
"The first badass educational game." - GOOD Magazine
“It’s like a maths teacher had a baby with World of Goo.” - Marmalade, iOS Store Review
“My kids are playing right now. I just heard, ‘I need a subtraction valve’” @jenn_cake


Twelve a Dozen was developed by Bossa Studios, in conjunction with educational pioneers Amplify and mathematics teachers, to ensure that its design and content complement the classroom experience in a novel and engaging way. Amplify’s mission it to re-imagining the way teachers teach and students learn, making it relevant to kid’s today.


Find out more about Twelve follow our social channels:

www.facebook.com/TwelveADozen
https://twitter.com/twelveadozen
http://twelveadozen.tumblr.com/

To find out more about Amplify and Twelve a Dozen: http://bit.ly/AmplifyTwelve
To find out more about Amplify’s vision for educators, visit: http://www.amplify.com/curriculum

For support contact: twelvefeedback@bossastudios.com

What's new in Version 1.2.0
We have a WHOLE LOT of changes for you this update! Best of all... the game now works for iPhone! If you have a 4S or above, you can join Twelve and Dot on their adventures. Great news!

- The adventure now concludes with the final ten levels in an exciting showdown with the Ultimate Prime!
- Sometimes Dot would tell you that you were missing a Numble when you weren't - that’s all sorted out now.
- Sometimes you sank while swimming rather than floating - now you don’t!
- Did you ever see a Numble in a cage that was weirdly teeny tiny? You won’t any more.
- Some clever (naughty) players figured out how to skip a section on 4-8. Never again will that happen. Not on our watch.
- Sometimes Dot refused to give hints at the end of a level. We've had stern words with her, and she has promised never to do that again.
- Sometimes the floating hand would encourage you to drag a numble into the machine you were standing in front of... even when you didn't have any Numbles. That's been fixed now.
- LOADS more bug fixes. If you’d like a full list, let us know on twelvefeedback@bossastudios.com and we’ll send it to you.

Have a great day!

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